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Far cry primal pc vs ps4
Far cry primal pc vs ps4













Again, there are minor differences here between Xbox One and PS4 - the Sony platform could well be using the same four-frame temporal sample as Far Cry 4, and again, we wouldn't be surprised to see a two-frame equivalent on Xbox One in line with the last game. This combines a smart post-process anti-aliasing technique with temporal super-sampling (effectively using data from previous frames to smooth off the current one). Once again, the overall presentation is extremely clean - and it looks as though the same HRAA technology used in its predecessor is in effect here. Owing to the advanced AA in use (plus the lack of hard edges for analysis), getting a precise lock on resolution here is difficult - but the smart money is on the same 1440x1080 set-up seen in Far Cry 4.

#Far cry primal pc vs ps4 1080p#

However, the overriding feeling is one of commonality - there's the same full 1080p framebuffer on PS4, along with a sub-native presentation on its Xbox One equivalent. The post-processing pipeline sees greater use of volumetric lighting and effects, while performance is actually even more stable than Far Cry 4 - in itself, an impressive achievement. That said, there's still much to enjoy here. The bad news is that in terms of both graphics and gameplay, perhaps not quite enough has changed - any enhancements are a subtle evolution, as opposed to the visual overhaul you'd expect from a second generation title for the latest wave of consoles. The good news is that from a technical perspective, Far Cry Primal retains everything that impressed us so much about its predecessor: expansive environments, beautifully long draw distances, a solid lighting model and a rock-solid level of performance.













Far cry primal pc vs ps4